The picture for today’s update are the character heads designed by our lead 2D artist, who is on Facebook as Eissi Designs. Check her out!
Over the next few days we will be updating the current build to our ‘Kickstarter Build’. That’s the reason there is no gameplay screenshots on the site. Our graphical style has changed so much since Ludum Dare, that anything we post will be out of date within a few days! There’ll be a further update when that build drops.
This is a good time to talk about the graphical style we’re after. As you shall see in a few days when the build is out, we’ve gone for a low-poly, hand-painted/cel-shaded style, similar to Grow Home. All of us on the team absolutely love the style so we’re doing our best to emulate it in terms of texturing and lighting. One would think that low-poly is automatically easier that high poly. But not necessarily. It’s all about catching the light on the right faces, which can be harder than it sounds… If you’re unsure what low-poly means: https://en.wikipedia.org/wiki/Low_poly