Graphical news! Above is the old vs the new. There’s still a few tweaks to make before the latest build drops, but the above images should give you a general idea of how the game has moved forward since it’s entry in the Ludum Dare 36 72-hour Jam.
There’s been many gameplay tweaks, a lighting overhall, new textures and a slightly different layout. We’re still forging the last of the improvements, so the featured image is not final by any means. So bare with us over the weekend while we continue to refine what we’ve got. Once the bones are in place and we’re completely happy with them, we’ll release it to the public to play while we begin to flesh out the game, work on improving the characters, adding new levels and new game modes. Stay tuned and have a good weekend!